I look forward to discovering what constitutes "whimsical", then getting exploded/burned/melted/frozen/crushed/murdered by. Changes include:įEATURE: might affect your reality!įEATURE: A selection of 8 whimsical spellsįEATURE: New perk: Rage-fueled LevitationīUGFIX: Fixed a rare crash, caused by explosion being too tinyīUGFIX: Fixed a rare instance where casting a specific combination of spells could instantly kill the player ![]() ![]() With every pixel of Noita being a simulated material which interacts with others, it's one of those games where reading patch notes can fill me with excitement and dread just imagining the possibilities. The giant Epilogue Update change list includes new spells, new enemies, new minibosses, new hidden areas, new hidden structures, new biome modifiers, and more. Now, after leaving early access in October, Noita has released its final major update, and it's another big'un with more ways to destroy and be destroyed. Between the roguelikelike witchery of Noita and the heists of Teardown, it's a great time for games where simulated materials and physics come together for destruction that's so much more than decorative.
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